Sunday, January 11, 2015

parquer - a neo classical space shooting game

I've just completed writing a new game I call parquer, which features an inertial physics and a 360 shooting experience. It's pretty fun to play and looks quite good! I've also used quadtree to handle collision checking between the bullets and the enemy dots, which was pretty fun work. Here is the game, check it out :D

Be sure in the lookout for the parquers, which grant unprecedented powers to their beholder!